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- global g_no, jumplistkey
-
- on startMovie
- set mycursor to [1, 2]
- set the cursor of sprite 11 to mycursor
- set the cursor of sprite 12 to mycursor
- set the cursor of sprite 13 to mycursor
- set the cursor of sprite 14 to mycursor
- set the cursor of sprite 15 to mycursor
- set the cursor of sprite 16 to mycursor
- set the cursor of sprite 17 to mycursor
- set the cursor of sprite 18 to mycursor
- set jumplistkey to ["G1", "G2"]
- set volset to the soundLevel
- if the soundEnabled = 0 then
- set the soundEnabled to 1
- end if
- end
-
- on donext
- if (g_no + 1) = 3 then
- set g_no to 0
- end if
- go(getAt(jumplistkey, g_no + 1))
- end
-
- on doback
- if (g_no - 1) = 0 then
- set g_no to 3
- end if
- go(getAt(jumplistkey, g_no - 1))
- end
-
- on doexit
- sound stop 1
- go(1, "YUIMAIN")
- end
-
- on crtopen
- puppetSprite(6, 1)
- repeat while the stillDown
- set the memberNum of sprite 6 to 8
- updateStage()
- end repeat
- set the memberNum of sprite 6 to 6
- updateStage()
- puppetSprite(6, 0)
- end
-
- on crtclose
- puppetSprite(7, 1)
- repeat while the stillDown
- set the memberNum of sprite 7 to 9
- updateStage()
- end repeat
- set the memberNum of sprite 7 to 7
- updateStage()
- puppetSprite(7, 0)
- end
-
- on crtback
- puppetSprite(21, 1)
- repeat while the stillDown
- set the memberNum of sprite 21 to 26
- updateStage()
- end repeat
- set the memberNum of sprite 21 to 25
- updateStage()
- puppetSprite(21, 0)
- end
-
- on crtnext
- puppetSprite(20, 1)
- repeat while the stillDown
- set the memberNum of sprite 20 to 24
- updateStage()
- end repeat
- set the memberNum of sprite 20 to 23
- updateStage()
- puppetSprite(20, 0)
- end
-
- on crtclose2
- puppetSprite(22, 1)
- repeat while the stillDown
- set the memberNum of sprite 22 to 28
- updateStage()
- end repeat
- set the memberNum of sprite 22 to 27
- updateStage()
- puppetSprite(22, 0)
- puppetSprite(1, 0)
- puppetSprite(26, 0)
- end
-
- on crtreiyer
- puppetSprite(23, 1)
- repeat while the stillDown
- set the memberNum of sprite 23 to 11
- updateStage()
- end repeat
- set the memberNum of sprite 23 to 10
- updateStage()
- puppetSprite(23, 0)
- end
-
- on crtzoomin
- puppetSprite(24, 1)
- repeat while the stillDown
- set the memberNum of sprite 24 to 34
- updateStage()
- end repeat
- set the memberNum of sprite 24 to 33
- updateStage()
- puppetSprite(24, 0)
- end
-
- on crtzoomout
- puppetSprite(25, 1)
- repeat while the stillDown
- set the memberNum of sprite 25 to 36
- updateStage()
- end repeat
- set the memberNum of sprite 25 to 35
- updateStage()
- puppetSprite(25, 0)
- puppetSprite(1, 0)
- puppetSprite(26, 0)
- end
-